private void Awake() { // Prepare levels here in GhostManager // Level 0 GhostManager.AddLevel(4); levelSpawns.Add(new Vector3(0f, 0f, 0f)); // Level 1 GhostManager.AddLevel(2); levelSpawns.Add(new Vector3(0f, 0f, 0f)); // Level 2 GhostManager.AddLevel(3); levelSpawns.Add(new Vector3(0f, 0f, 0f)); // Level 3 GhostManager.AddLevel(2); levelSpawns.Add(new Vector3(0f, 0f, 0f)); // Level 4 GhostManager.AddLevel(2); levelSpawns.Add(new Vector3(0f, 0f, 0f)); // Level 5 GhostManager.AddLevel(4); levelSpawns.Add(new Vector3(0f, 0f, 0f)); }