// Use this for initialization void Start() { mSkinnedMeshRenders = gameObject.GetComponentsInChildren <SkinnedMeshRenderer>(); mMeshFilters = gameObject.GetComponentsInChildren <MeshFilter>(); mGhostEffectPool = new GhostEffectPool(); mLastEffectTime = Time.time; CreateMaterial(); }
// Use this for initialization void Start() { mSkinnedMeshRenders = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>(); mMeshFilters = gameObject.GetComponentsInChildren<MeshFilter>(); mGhostEffectPool = new GhostEffectPool(); mLastEffectTime = Time.time; CreateMaterial(); }