Example #1
0
 // Use this for initialization
 void Start()
 {
     mSkinnedMeshRenders = gameObject.GetComponentsInChildren <SkinnedMeshRenderer>();
     mMeshFilters        = gameObject.GetComponentsInChildren <MeshFilter>();
     mGhostEffectPool    = new GhostEffectPool();
     mLastEffectTime     = Time.time;
     CreateMaterial();
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     mSkinnedMeshRenders = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
     mMeshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
     mGhostEffectPool = new GhostEffectPool();
     mLastEffectTime = Time.time;
     CreateMaterial();
 }