public int[] GetShaderResult(OpenGL gl, ShaderTypes shaderType, GetShaderActions action, uint expectedLength)
 {
     int[] parameters = new int[expectedLength];
     gl.GetShader(ShaderIds[shaderType], (uint)action, parameters);
     return parameters;
 }
示例#2
0
 public int[] GetShaderResult(OpenGL gl, ShaderTypes shaderType, GetShaderActions action, uint expectedLength)
 {
     int[] parameters = new int[expectedLength];
     gl.GetShader(ShaderIds[shaderType], (uint)action, parameters);
     return(parameters);
 }