public int[] GetShaderResult(OpenGL gl, ShaderTypes shaderType, GetShaderActions action, uint expectedLength) { int[] parameters = new int[expectedLength]; gl.GetShader(ShaderIds[shaderType], (uint)action, parameters); return parameters; }
public int[] GetShaderResult(OpenGL gl, ShaderTypes shaderType, GetShaderActions action, uint expectedLength) { int[] parameters = new int[expectedLength]; gl.GetShader(ShaderIds[shaderType], (uint)action, parameters); return(parameters); }