public object Load(Type type, QSharp.QNode q, Dictionary <string, Dictionary <object, object> > data)
 {
     if (q == null)
     {
         return(null);
     }
     return(GetLoader(type)(type, q, data));
 }
示例#2
0
 /// <inheritdoc cref="UnityResources.Load(string, Type)"/>
 /// <remarks>The lookup table was optimized to use the generic method <see cref="Load{T}(string)"/>.</remarks>
 public static UnityObject Load(string path, Type type) => GetLoader(type)(path);