public object Load(Type type, QSharp.QNode q, Dictionary <string, Dictionary <object, object> > data) { if (q == null) { return(null); } return(GetLoader(type)(type, q, data)); }
/// <inheritdoc cref="UnityResources.Load(string, Type)"/> /// <remarks>The lookup table was optimized to use the generic method <see cref="Load{T}(string)"/>.</remarks> public static UnityObject Load(string path, Type type) => GetLoader(type)(path);