protected LandData FetchLandData(uint x, uint y)
 {
     handlerGetLandData = OnGetLandData;
     if (handlerGetLandData != null)
     {
         return(handlerGetLandData(x, y));
     }
     return(null);
 }
        public LandData TriggerGetLandData(uint x, uint y)
        {
            handlerGetLandData = OnGetLandData;
            if (handlerGetLandData != null)
            {
                return(handlerGetLandData(x, y));
            }

            return(null);
        }
 protected LandData FetchLandData(uint x, uint y)
 {
     handlerGetLandData = OnGetLandData;
     if (handlerGetLandData != null)
     {
         return handlerGetLandData(x, y);
     }
     return null;
 }
示例#4
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        public LandData TriggerGetLandData(uint x, uint y)
        {
            handlerGetLandData = OnGetLandData;
            if (handlerGetLandData != null)
                return handlerGetLandData(x, y);

            return null;
        }