protected LandData FetchLandData(uint x, uint y) { handlerGetLandData = OnGetLandData; if (handlerGetLandData != null) { return(handlerGetLandData(x, y)); } return(null); }
public LandData TriggerGetLandData(uint x, uint y) { handlerGetLandData = OnGetLandData; if (handlerGetLandData != null) { return(handlerGetLandData(x, y)); } return(null); }
protected LandData FetchLandData(uint x, uint y) { handlerGetLandData = OnGetLandData; if (handlerGetLandData != null) { return handlerGetLandData(x, y); } return null; }
public LandData TriggerGetLandData(uint x, uint y) { handlerGetLandData = OnGetLandData; if (handlerGetLandData != null) return handlerGetLandData(x, y); return null; }