/// <summary>Snippet for GetGameServerConfig</summary>
 public void GetGameServerConfigRequestObject()
 {
     // Snippet: GetGameServerConfig(GetGameServerConfigRequest, CallSettings)
     // Create client
     GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
     // Initialize request argument(s)
     GetGameServerConfigRequest request = new GetGameServerConfigRequest
     {
         GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
     };
     // Make the request
     GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(request);
     // End snippet
 }
    public GameServerConfig GetConfig(
        string projectId, string regionId, string deploymentId, string configId)
    {
        // Create the client.
        GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create();

        GetGameServerConfigRequest request = new GetGameServerConfigRequest
        {
            GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId)
        };

        // Make the request.
        GameServerConfig response = client.GetGameServerConfig(request);

        return(response);
    }
        /// <summary>Snippet for GetGameServerConfigAsync</summary>
        public async Task GetGameServerConfigRequestObjectAsync()
        {
            // Snippet: GetGameServerConfigAsync(GetGameServerConfigRequest, CallSettings)
            // Additional: GetGameServerConfigAsync(GetGameServerConfigRequest, CancellationToken)
            // Create client
            GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();

            // Initialize request argument(s)
            GetGameServerConfigRequest request = new GetGameServerConfigRequest
            {
                GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
            };
            // Make the request
            GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(request);

            // End snippet
        }
        public async stt::Task GetGameServerConfigRequestObjectAsync()
        {
            moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient> mockGrpcClient = new moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient>(moq::MockBehavior.Strict);

            mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object);
            GetGameServerConfigRequest request = new GetGameServerConfigRequest
            {
                GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
            };
            GameServerConfig expectedResponse = new GameServerConfig
            {
                GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
                CreateTime           = new wkt::Timestamp(),
                UpdateTime           = new wkt::Timestamp(),
                Labels =
                {
                    {
                        "key8a0b6e3c",
                        "value60c16320"
                    },
                },
                FleetConfigs   = { new FleetConfig(), },
                ScalingConfigs =
                {
                    new ScalingConfig(),
                },
                Description = "description2cf9da67",
            };

            mockGrpcClient.Setup(x => x.GetGameServerConfigAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerConfig>(stt::Task.FromResult(expectedResponse), null, null, null, null));
            GameServerConfigsServiceClient client = new GameServerConfigsServiceClientImpl(mockGrpcClient.Object, null);
            GameServerConfig responseCallSettings = await client.GetGameServerConfigAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None));

            xunit::Assert.Same(expectedResponse, responseCallSettings);
            GameServerConfig responseCancellationToken = await client.GetGameServerConfigAsync(request, st::CancellationToken.None);

            xunit::Assert.Same(expectedResponse, responseCancellationToken);
            mockGrpcClient.VerifyAll();
        }
        public void GetGameServerConfigRequestObject()
        {
            moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient> mockGrpcClient = new moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient>(moq::MockBehavior.Strict);

            mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object);
            GetGameServerConfigRequest request = new GetGameServerConfigRequest
            {
                GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
            };
            GameServerConfig expectedResponse = new GameServerConfig
            {
                GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
                CreateTime           = new wkt::Timestamp(),
                UpdateTime           = new wkt::Timestamp(),
                Labels =
                {
                    {
                        "key8a0b6e3c",
                        "value60c16320"
                    },
                },
                FleetConfigs   = { new FleetConfig(), },
                ScalingConfigs =
                {
                    new ScalingConfig(),
                },
                Description = "description2cf9da67",
            };

            mockGrpcClient.Setup(x => x.GetGameServerConfig(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse);
            GameServerConfigsServiceClient client = new GameServerConfigsServiceClientImpl(mockGrpcClient.Object, null);
            GameServerConfig response             = client.GetGameServerConfig(request);

            xunit::Assert.Same(expectedResponse, response);
            mockGrpcClient.VerifyAll();
        }