/// <summary>Snippet for GetGameServerConfig</summary> public void GetGameServerConfigRequestObject() { // Snippet: GetGameServerConfig(GetGameServerConfigRequest, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), }; // Make the request GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(request); // End snippet }
public GameServerConfig GetConfig( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId) }; // Make the request. GameServerConfig response = client.GetGameServerConfig(request); return(response); }
/// <summary>Snippet for GetGameServerConfigAsync</summary> public async Task GetGameServerConfigRequestObjectAsync() { // Snippet: GetGameServerConfigAsync(GetGameServerConfigRequest, CallSettings) // Additional: GetGameServerConfigAsync(GetGameServerConfigRequest, CancellationToken) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), }; // Make the request GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(request); // End snippet }
public async stt::Task GetGameServerConfigRequestObjectAsync() { moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient> mockGrpcClient = new moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), }; GameServerConfig expectedResponse = new GameServerConfig { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, FleetConfigs = { new FleetConfig(), }, ScalingConfigs = { new ScalingConfig(), }, Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerConfigAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerConfig>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerConfigsServiceClient client = new GameServerConfigsServiceClientImpl(mockGrpcClient.Object, null); GameServerConfig responseCallSettings = await client.GetGameServerConfigAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); GameServerConfig responseCancellationToken = await client.GetGameServerConfigAsync(request, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public void GetGameServerConfigRequestObject() { moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient> mockGrpcClient = new moq::Mock <GameServerConfigsService.GameServerConfigsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), }; GameServerConfig expectedResponse = new GameServerConfig { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, FleetConfigs = { new FleetConfig(), }, ScalingConfigs = { new ScalingConfig(), }, Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerConfig(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerConfigsServiceClient client = new GameServerConfigsServiceClientImpl(mockGrpcClient.Object, null); GameServerConfig response = client.GetGameServerConfig(request); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }