public void init() { //set ref managerScript = Ref.getManagerGO().GetComponent <Manager>(); gridScript = Ref.getGridScript(); boxCollider = GetComponent <BoxCollider>(); predictPathScript = GetComponent <PredictPath>(); getCoveredNodesScript = GetComponent <GetCoveredNodes>(); if (managerScript.isLocalAvoidance) { getCoveredNodesScript.getPredictBox().SetActive(false); //change layer of obstacle to Unwalkable gameObject.layer = 9; } }