示例#1
0
    void Start ()
    {
        gestureRecognitionController = GestureRecognitionController.instance;
        List<Gesture> gestures = new List<Gesture>();
        for (int i = 0; i < savedGestures.Count; i++)
        {
            gestures.Add(new Gesture());
            for (int j = 0; j < savedGestures[i].points.Count; j++)
            {
                gestures[i].points.Add(savedGestures[i].points[j]);
            }
        }
        gestureRecognitionController.Init(gestures);
        dotSpawner = GameObject.FindObjectOfType<DotSpawner>();

        points = new List<Vector2>();
        isDown = false;
        lastMousePosition = Vector2.zero;
        nextId = 0;
        hasDoneUnlockSign = false;
        sleepTimer = 0f;
        hasTouched = false;
    }
示例#2
0
 //private gestureStartPos =
 void Start()
 {
     gestureRecognitionController = FindObjectOfType <GestureRecognitionController>();
 }