void Start () { gestureRecognitionController = GestureRecognitionController.instance; List<Gesture> gestures = new List<Gesture>(); for (int i = 0; i < savedGestures.Count; i++) { gestures.Add(new Gesture()); for (int j = 0; j < savedGestures[i].points.Count; j++) { gestures[i].points.Add(savedGestures[i].points[j]); } } gestureRecognitionController.Init(gestures); dotSpawner = GameObject.FindObjectOfType<DotSpawner>(); points = new List<Vector2>(); isDown = false; lastMousePosition = Vector2.zero; nextId = 0; hasDoneUnlockSign = false; sleepTimer = 0f; hasTouched = false; }
//private gestureStartPos = void Start() { gestureRecognitionController = FindObjectOfType <GestureRecognitionController>(); }