private void OnMakeUnionBufferClicked(object sender, EventArgs e)
        {
            try
            {
                // Get the boolean value whether to create a single convex hull (true) or independent convex hulls (false).
                bool unionBool = (bool)_convexHullListSwitch.Checked;

                // Add the geometries of the two polygon graphics to a list of geometries. It will be used as the 1st
                // input parameter of the GeometryEngine.ConvexHull function.
                List <Geometry> inputListOfGeomtries = new List <Geometry>
                {
                    _polygonGraphic1.Geometry,
                    _polygonGraphic2.Geometry
                };

                // Get the returned result from the convex hull operation. When unionBool = true there will be one returned
                // polygon, when unionBool = false there will be one convex hull returned per input geometry.
                IEnumerable <Geometry> convexHullGeometries = GeometryEngine.ConvexHull(inputListOfGeomtries, unionBool);

                // Loop through the returned geometries.
                foreach (Geometry oneGeometry in convexHullGeometries)
                {
                    // Create a simple line symbol for the outline of the convex hull graphic(s).
                    SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid,
                                                                                       System.Drawing.Color.Red, 10);

                    // Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill
                    // color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.
                    SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null,
                                                                                       System.Drawing.Color.Red, convexHullSimpleLineSymbol);

                    // Create the graphic for the convex hull(s) - comprised of a polygon shape and fill symbol.
                    Graphic convexHullGraphic = new Graphic(oneGeometry, convexHullSimpleFillSymbol)
                    {
                        // Set the Z index for the convex hull graphic(s) so that they appear below the initial input graphics
                        // added earlier (polygon1 and polygon2).
                        ZIndex = 0
                    };

                    // Add the convex hull graphic to the graphics overlay collection.
                    _graphicsOverlay.Graphics.Add(convexHullGraphic);
                }

                // Disable the button after has been used.
                _convexHullListButton.Enabled = false;
            }
            catch (System.Exception ex)
            {
                // Display an error message if there is a problem generating convex hull operation.
                AlertDialog.Builder alertBuilder = new AlertDialog.Builder(this);
                alertBuilder.SetTitle("There was a problem generating the convex hull.");
                alertBuilder.SetMessage(ex.ToString());
                alertBuilder.Show();
            }
        }
示例#2
0
        private void BufferButton_Click(object sender, EventArgs e)
        {
            // Reset the sample state.
            // - Clear all existing graphics.
            _graphicsOverlay.Graphics.Clear();
            // - Add the polygons.
            _graphicsOverlay.Graphics.Add(_polygonGraphic1);
            _graphicsOverlay.Graphics.Add(_polygonGraphic2);

            try
            {
                // Get the boolean value whether to create a single convex hull (true) or independent convex hulls (false).
                bool unionBool = _unionSwitch.On;

                // Add the geometries of the two polygon graphics to a list of geometries. It will be used as the 1st
                // input parameter of the GeometryEngine.ConvexHull function.
                List <Geometry> inputGeometryList = new List <Geometry>
                {
                    _polygonGraphic1.Geometry,
                    _polygonGraphic2.Geometry
                };

                // Get the returned result from the convex hull operation. When unionBool = true there will be one returned
                // polygon, when unionBool = false there will be one convex hull returned per input geometry.
                foreach (Geometry oneGeometry in GeometryEngine.ConvexHull(inputGeometryList, unionBool))
                {
                    // Create a simple line symbol for the outline of the convex hull graphic(s).
                    SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid,
                                                                                       System.Drawing.Color.Red, 10);

                    // Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill
                    // color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.
                    SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null,
                                                                                       System.Drawing.Color.Red, convexHullSimpleLineSymbol);

                    // Create the graphic for the convex hull(s) - comprised of a polygon shape and fill symbol.
                    Graphic convexHullGraphic = new Graphic(oneGeometry, convexHullSimpleFillSymbol)
                    {
                        // Set the Z index for the convex hull graphic(s) so that they appear below the initial input graphics
                        // added earlier (polygon1 and polygon2).
                        ZIndex = 0
                    };

                    // Add the convex hull graphic to the graphics overlay collection.
                    _graphicsOverlay.Graphics.Add(convexHullGraphic);
                }
            }
            catch (Exception ex)
            {
                // Display an error message if there is a problem generating convex hull operation.
                UIAlertController alertController = UIAlertController.Create("Geometry Engine Failed!", ex.Message, UIAlertControllerStyle.Alert);
                alertController.AddAction(UIAlertAction.Create("OK", UIAlertActionStyle.Default, null));
                PresentViewController(alertController, true, null);
            }
        }
示例#3
0
        private async void ConvexHullListButton_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                // Get the boolean value whether to create a single convex hull (true) or independent convex hulls (false).
                bool unionBool = (bool)ConvexHullListCheckBox.IsChecked;

                // Add the geometries of the two polygon graphics to a list of geometries. It will be used as the 1st
                // input parameter of the GeometryEngine.ConvexHull function.
                List <Geometry> inputListOfGeomtries = new List <Geometry>
                {
                    _polygonGraphic1.Geometry,
                    _polygonGraphic2.Geometry
                };

                // Get the returned result from the convex hull operation. When unionBool = true there will be one returned
                // polygon, when unionBool = false there will be one convex hull returned per input geometry.
                IEnumerable <Geometry> convexHullGeometries = GeometryEngine.ConvexHull(inputListOfGeomtries, unionBool);

                // Loop through the returned geometries.
                foreach (Geometry oneGeometry in convexHullGeometries)
                {
                    // Create a simple line symbol for the outline of the convex hull graphic(s).
                    SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, Color.Red, 10);

                    // Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill
                    // color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.
                    SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null, Color.Red,
                                                                                       convexHullSimpleLineSymbol);

                    // Create the graphic for the convex hull(s) - comprised of a polygon shape and fill symbol.
                    Graphic convexHullGraphic = new Graphic(oneGeometry, convexHullSimpleFillSymbol)
                    {
                        // Set the Z index for the convex hull graphic(s) so that they appear below the initial input graphics
                        // added earlier (polygon1 and polygon2).
                        ZIndex = 0
                    };

                    // Add the convex hull graphic to the graphics overlay collection.
                    _graphicsOverlay.Graphics.Add(convexHullGraphic);
                }

                // Disable the button after has been used.
                ConvexHullListCheckBox.IsEnabled = false;
                ConvexHullListButton.IsEnabled   = false;
            }
            catch (Exception ex)
            {
                // Display an error message if there is a problem generating convex hull operation.
                MessageDialog theMessageDialog = new MessageDialog("Geometry Engine Failed: " + ex.Message);
                await theMessageDialog.ShowAsync();
            }
        }
        // Creates a convex hull polygon from the input point graphics
        private void ConvexHullButton_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                var convexHull = GeometryEngine.ConvexHull(_inputGraphicsOverlay.Graphics.Select(g => g.Geometry));
                _convexHullGraphicsOverlay.Graphics.Add(new Graphic(convexHull, _polygonSymbol));

                btnConvexHull.IsEnabled = false;
            }
            catch (Exception ex)
            {
                MessageBox.Show("Error calculating convex hull: " + ex.Message, "Convex Hull Sample");
            }
        }
        private void ConvexHullButton_Click(object sender, EventArgs e)
        {
            try
            {
                // Create a multi-point geometry from the user tapped input map points.
                Multipoint inputMultipoint = new Multipoint(_inputPointCollection);

                // Get the returned result from the convex hull operation.
                Geometry convexHullGeometry = GeometryEngine.ConvexHull(inputMultipoint);

                // Create a simple line symbol for the outline of the convex hull graphic(s).
                SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 4);

                // Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill
                // color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.
                SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null, System.Drawing.Color.Red,
                                                                                   convexHullSimpleLineSymbol);

                // Create the graphic for the convex hull - comprised of a polygon shape and fill symbol.
                Graphic convexHullGraphic = new Graphic(convexHullGeometry, new Dictionary <string, object>()
                {
                    { "Type", "Hull" }
                }, convexHullSimpleFillSymbol)
                {
                    ZIndex = 1
                };

                // Remove any existing convex hull graphics from the overlay.
                foreach (Graphic g in new List <Graphic>(_graphicsOverlay.Graphics))
                {
                    if ((string)g.Attributes["Type"] == "Hull")
                    {
                        _graphicsOverlay.Graphics.Remove(g);
                    }
                }
                // Add the convex hull graphic to the graphics overlay.
                _graphicsOverlay.Graphics.Add(convexHullGraphic);

                // Disable the button after has been used.
                _convexHullButton.Enabled = false;
            }
            catch (System.Exception ex)
            {
                // Display an error message if there is a problem generating convex hull operation.
                AlertDialog.Builder alertBuilder = new AlertDialog.Builder(this);
                alertBuilder.SetTitle("There was a problem generating the convex hull.");
                alertBuilder.SetMessage(ex.ToString());
                alertBuilder.Show();
            }
        }
示例#6
0
        private void ConvexHullButton_Click(object sender, EventArgs e)
        {
            try
            {
                // Create a multi-point geometry from the user tapped input map points.
                Multipoint inputMultipoint = new Multipoint(_inputPointCollection);

                // Get the returned result from the convex hull operation.
                Geometry convexHullGeometry = GeometryEngine.ConvexHull(inputMultipoint);

                // Create a simple line symbol for the outline of the convex hull graphic(s).
                SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 4);

                // Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill
                // color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.
                SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null, System.Drawing.Color.Red, convexHullSimpleLineSymbol);

                // Create the graphic for the convex hull - comprised of a polygon shape and fill symbol.
                Graphic convexHullGraphic = new Graphic(convexHullGeometry, new Dictionary <string, object>()
                {
                    { "Type", "Hull" }
                }, convexHullSimpleFillSymbol)
                {
                    // Set the Z index for the convex hull graphic so that it appears below the initial input user tapped map point graphics added earlier.
                    ZIndex = 0
                };

                // Remove any existing convex hull graphics from the overlay.
                foreach (Graphic g in _graphicsOverlay.Graphics.ToList())
                {
                    if ((string)g.Attributes["Type"] == "Hull")
                    {
                        _graphicsOverlay.Graphics.Remove(g);
                    }
                }

                // Add the convex hull graphic to the graphics overlay collection.
                _graphicsOverlay.Graphics.Add(convexHullGraphic);

                // Disable the button after has been used.
                _createHullButton.Enabled = false;
            }
            catch (Exception ex)
            {
                // Display an error message if there is a problem generating convex hull operation.
                UIAlertController alertController = UIAlertController.Create("Geometry Engine Failed!", ex.Message, UIAlertControllerStyle.Alert);
                alertController.AddAction(UIAlertAction.Create("OK", UIAlertActionStyle.Default, null));
                PresentViewController(alertController, true, null);
            }
        }
示例#7
0
        /// <summary>
        /// Create sample polygon feature using the point geometries from the multi-point feature using the
        /// ConvexHull method provided by the GeometryEngine.
        /// </summary>
        /// <param name="polygonLayer">Polygon geometry feature layer used to add the new feature.</param>
        /// <param name="lineLayer">The polyline feature layer containing the features used to construct the polygon.</param>
        /// <returns></returns>
        private Task <bool> constructSamplePolygon(FeatureLayer polygonLayer, FeatureLayer lineLayer)
        {
            // execute the fine grained API calls on the CIM main thread
            return(QueuingTaskFactory.StartNew(() =>
            {
                // get the underlying feature class for each layer
                var polygonFeatureClass = polygonLayer.GetTableAsync().Result as FeatureClass;
                var lineFeatureClass = lineLayer.GetTableAsync().Result as FeatureClass;

                // construct a cursor to retrieve the line features
                var lineCursor = lineFeatureClass.Search(null, false);

                // retrieve the feature class schema information for the feature class
                var polygonDefinition = polygonFeatureClass.Definition as FeatureClassDefinition;
                var polylineDefinition = lineFeatureClass.Definition as FeatureClassDefinition;

                // set up the edit operation for the feature creation
                var createOperation = EditingModule.CreateEditOperation();
                createOperation.Name = "Create polygons";

                List <CoordinateCollection> combinedCoordinates = new List <CoordinateCollection>();

                while (lineCursor.MoveNext())
                {
                    // retrieve the first feature
                    var lineFeature = lineCursor.Current as Feature;

                    // add the coordinate collection of the current geometry into our overall list of collections
                    var polylineGeometry = lineFeature.Shape as Polyline;
                    combinedCoordinates.AddRange(polylineGeometry.Paths);
                }

                // use the ConvexHull method from the GeometryEngine to construct the polygon geometry
                var newPolygon = Polygon.Clone(GeometryEngine.ConvexHull(new Polyline(combinedCoordinates,
                                                                                      lineFeatureClass.SpatialReference))) as Polygon;

                // queue the polygon creation
                createOperation.Create(polygonLayer, newPolygon);

                // execute the edit (polygon create) operation
                var t = createOperation.ExecuteAsync().Result;

                // save the edits
                return EditingModule.SaveEditsAsync();
            }));
        }
        /// <summary>
        /// Create sample polygon feature using the point geometries from the multi-point feature using the
        /// ConvexHull method provided by the GeometryEngine.
        /// </summary>
        /// <param name="polygonLayer">Polygon geometry feature layer used to add the new feature.</param>
        /// <param name="lineLayer">The polyline feature layer containing the features used to construct the polygon.</param>
        /// <returns></returns>
        private Task <bool> constructSamplePolygon(FeatureLayer polygonLayer, FeatureLayer lineLayer)
        {
            // execute the fine grained API calls on the CIM main thread
            return(QueuedTask.Run(() =>
            {
                // get the underlying feature class for each layer
                var polygonFeatureClass = polygonLayer.GetTable() as FeatureClass;
                var polygonDefinition = polygonFeatureClass.GetDefinition() as FeatureClassDefinition;
                var lineFeatureClass = lineLayer.GetTable() as FeatureClass;

                // construct a cursor to retrieve the line features
                var lineCursor = lineFeatureClass.Search(null, false);

                // set up the edit operation for the feature creation
                var createOperation = new EditOperation()
                {
                    Name = "Create polygons",
                    SelectNewFeatures = false
                };

                PolylineBuilder polylineBuilder = new PolylineBuilder(polygonDefinition.GetSpatialReference());

                while (lineCursor.MoveNext())
                {
                    // retrieve the first feature
                    var lineFeature = lineCursor.Current as Feature;

                    // add the coordinate collection of the current geometry into our overall list of collections
                    var polylineGeometry = lineFeature.GetShape() as Polyline;
                    polylineBuilder.AddParts(polylineGeometry.Parts);
                }

                // use the ConvexHull method from the GeometryEngine to construct the polygon geometry
                var newPolygon = GeometryEngine.ConvexHull(polylineBuilder.ToGeometry()) as Polygon;

                // queue the polygon creation
                createOperation.Create(polygonLayer, newPolygon);

                // execute the edit (polygon create) operation
                return createOperation.ExecuteAsync();
            }));
        }
示例#9
0
        private void ConvexHullButton_Click(object sender, EventArgs e)
        {
            try
            {
                // Create a multi-point geometry from the user tapped input map points.
                Multipoint inputMultipoint = new Multipoint(_inputPointCollection);

                // Get the returned result from the convex hull operation.
                Geometry convexHullGeometry = GeometryEngine.ConvexHull(inputMultipoint);

                // Create a simple line symbol for the outline of the convex hull graphic(s).
                SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid,
                                                                                   System.Drawing.Color.Blue, 4);

                // Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill
                // color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.
                SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null,
                                                                                   System.Drawing.Color.Red, convexHullSimpleLineSymbol);

                // Create the graphic for the convex hull - comprised of a polygon shape and fill symbol.
                Graphic convexHullGraphic = new Graphic(convexHullGeometry, convexHullSimpleFillSymbol);

                // Set the Z index for the convex hull graphic so that it appears below the initial input user
                // tapped map point graphics added earlier.
                convexHullGraphic.ZIndex = 0;

                // Add the convex hull graphic to the graphics overlay collection.
                _graphicsOverlay.Graphics.Add(convexHullGraphic);

                // Disable the button after has been used.
                _convexHullButton.Enabled = false;
            }
            catch (System.Exception ex)
            {
                // Display an error message if there is a problem generating convex hull operation.
                var alertBuilder = new AlertDialog.Builder(this);
                alertBuilder.SetTitle("Geometry Engine Failed!");
                alertBuilder.SetMessage(ex.ToString());
                alertBuilder.Show();
            }
        }