public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.WriteEncodedInt((int)m_FlashType); writer.Write(m_EffectDelay); writer.Write(m_TriggerDelay); writer.Write(m_SoundDelay); writer.WriteEntity(m_Source); writer.WriteEntity(m_Target); /* * if ( m_Source is Item ) * writer.Write( m_Source as Item ); * else * writer.Write( m_Source as Mobile ); * * if ( m_Target is Item ) * writer.Write( m_Target as Item ); * else * writer.Write( m_Target as Mobile ); */ writer.Write(m_Trigger as Item); writer.Write(m_FixedDirection); writer.Write(m_Explodes); writer.Write(m_PlaySoundAtTrigger); writer.WriteEncodedInt((int)m_EffectType); writer.WriteEncodedInt((int)m_EffectLayer); writer.WriteEncodedInt((int)m_TriggerType); writer.WriteEncodedInt(m_ItemID); writer.WriteEncodedInt(m_Hue); writer.WriteEncodedInt(m_RenderMode); writer.WriteEncodedInt(m_Speed); writer.WriteEncodedInt(m_Duration); writer.WriteEncodedInt(m_ParticleEffect); writer.WriteEncodedInt(m_ExplodeParticleEffect); writer.WriteEncodedInt(m_ExplodeSound); writer.WriteEncodedInt(m_Unknown); writer.WriteEncodedInt(m_SoundID); writer.WriteEncodedInt(m_TriggerRange); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_EffectDelay ); writer.Write( m_TriggerDelay ); writer.Write( m_SoundDelay ); writer.WriteEntity( m_Source ); writer.WriteEntity( m_Target ); /* if ( m_Source is Item ) writer.Write( m_Source as Item ); else writer.Write( m_Source as Mobile ); if ( m_Target is Item ) writer.Write( m_Target as Item ); else writer.Write( m_Target as Mobile ); */ writer.Write( m_Trigger as Item ); writer.Write( m_FixedDirection ); writer.Write( m_Explodes ); writer.Write( m_PlaySoundAtTrigger ); writer.WriteEncodedInt( (int) m_EffectType ); writer.WriteEncodedInt( (int) m_EffectLayer ); writer.WriteEncodedInt( (int) m_TriggerType ); writer.WriteEncodedInt( m_ItemID ); writer.WriteEncodedInt( m_Hue ); writer.WriteEncodedInt( m_RenderMode ); writer.WriteEncodedInt( m_Speed ); writer.WriteEncodedInt( m_Duration ); writer.WriteEncodedInt( m_ParticleEffect ); writer.WriteEncodedInt( m_ExplodeParticleEffect ); writer.WriteEncodedInt( m_ExplodeSound ); writer.WriteEncodedInt( m_Unknown ); writer.WriteEncodedInt( m_SoundID ); writer.WriteEncodedInt( m_TriggerRange ); }