示例#1
0
 private void GenerateTextHit(int danger, GameObject attackedObject)
 {
     if (generatorTextHit)
     {
         generatorTextHit.CreateTextHit(generatorTextHit.textHit,
                                        danger,
                                        attackedObject.transform,
                                        0.5f,
                                        Color.white,
                                        generatorTextHit.rangeXDefault,
                                        generatorTextHit.rangeYDefault,
                                        2f);
     }
 }
示例#2
0
 private void LevelUp()
 {
     nivel++;
     ConfigNextLevel();
     generatorText.CreateTextHit(generatorText.textHit,
                                 "Nuevo Nivel ",
                                 transform,
                                 0.4f,
                                 Color.cyan,
                                 rangoTextLevelUP,
                                 rangoTextLevelUP,
                                 2f);
     expPercentageActual = (float)(exp - ExperienceCumulativeCurve(nivel)) / expNextLevel;
 }