private void GenerateTextHit(int danger, GameObject attackedObject) { if (generatorTextHit) { generatorTextHit.CreateTextHit(generatorTextHit.textHit, danger, attackedObject.transform, 0.5f, Color.white, generatorTextHit.rangeXDefault, generatorTextHit.rangeYDefault, 2f); } }
private void LevelUp() { nivel++; ConfigNextLevel(); generatorText.CreateTextHit(generatorText.textHit, "Nuevo Nivel ", transform, 0.4f, Color.cyan, rangoTextLevelUP, rangoTextLevelUP, 2f); expPercentageActual = (float)(exp - ExperienceCumulativeCurve(nivel)) / expNextLevel; }