private void btnGenerateMap_Click(object sender, EventArgs e) { txtMap.Text = ""; // Start with a clear map (don't add any obstacles) InitializeMap(7, 5, Point.Empty, Point.Empty, true); PathFinding pathFinder = new PathFinding(searchParameters); PathFindingResult pathResult = pathFinder.FindPath(); //txtMap.Text += ShowRoute("The algorithm should find a direct path without obstacles:", path); //txtMap.Text += Environment.NewLine; //// Now add an obstacle //InitializeMap(7, 5, Point.Empty, Point.Empty); //AddWallWithGap(); //pathFinder = new PathFinding(searchParameters); //path = pathFinder.FindPath(); //txtMap.Text += ShowRoute("The algorithm should find a route around the obstacle:", path); //txtMap.Text += Environment.NewLine; //// Create a barrier between the start and end points //InitializeMap(7, 5, Point.Empty, Point.Empty); //AddWallWithoutGap(); //pathFinder = new PathFinding(searchParameters); //path = pathFinder.FindPath(); //txtMap.Text += ShowRoute("The algorithm should not be able to find a route around the barrier:", path); //txtMap.Text += Environment.NewLine; //// Create a maze with custom start and end points //InitializeMap(7, 5, new Point(0, 4), new Point(6, 4)); //AddWallWithMaze(); //pathFinder = new PathFinding(searchParameters); //path = pathFinder.FindPath(); //txtMap.Text += ShowRoute("The algorithm should be able to find a long route around the barrier:", path); //txtMap.Text += Environment.NewLine; //// Create a maze with custom start and end points //InitializeMap(7, 5, new Point(0, 4), new Point(4, 2)); //AddWallWithSpinningMaze(); //pathFinder = new PathFinding(searchParameters); //path = pathFinder.FindPath(); //txtMap.Text += ShowRoute("The algorithm should be able to find a long route around the barrier:", path); //txtMap.Text += Environment.NewLine; // Create a larger maze with custom start and end points InitializeMap(70, 40, new Point(0, 0), new Point(69, 39), false); this.map = GenerateMap.GenerateRandomMap(this.map, 70, 40, 40); pathFinder = new PathFinding(searchParameters); pathResult = pathFinder.FindPath(); txtMap.Text += ShowRoute("The algorithm should be able to find a long route around the random blocks:", pathResult.Path); txtMap.Text += Environment.NewLine; //Console.WriteLine("Press any key to exit..."); //Console.ReadKey(); }
public void Test_RandomMap() { // Arrange int xMax = 10; int zMax = 10; string[,] map = new string[xMax, zMax]; // Act map = GenerateMap.GenerateRandomMap(map, xMax, zMax, 50); GenerateMap.DebugPrintOutMap(map, xMax, zMax); // Assert Assert.IsTrue(map.Length > 0); //Assert.IsTrue(map[5, 5] == "HW"); //Assert.IsTrue(map[3, 5] == "LW"); }