示例#1
0
    private void Start()
    {
        _startPosition = GenerateLevel.GetStartPos();
        _lastPosition  = GenerateLevel.GetStartPos();
        GuiHandler.UpdateDistance(Vector3.Distance(_startPosition, _lastPosition));


        if (Settings.GameType == 1)
        {
            if (TotalPointsEndless < 1f)
            {
                var total = PlayerPrefs.GetFloat("TotalPointsEndless", TotalPointsEndless);
                GuiHandler.UpdatePoints(total);
            }
            else
            {
                GuiHandler.UpdatePoints(TotalPointsEndless);
            }
        }
        else
        {
            if (TotalPoints < 1f)
            {
                var total = PlayerPrefs.GetFloat("TotalPoints", TotalPoints);
                GuiHandler.UpdatePoints(total);
            }
            else
            {
                GuiHandler.UpdatePoints(TotalPoints);
            }
        }
    }
示例#2
0
    public void BoostStart()
    {
        var end   = GenerateLevel.GetStartPos();
        var start = GenerateLevel.GetEndPos();
        var place = Vector3.Lerp(start, end, 0.5f);

        MainBall._active = false;
        MainBall._trail.gameObject.SetActive(true);
        MainBall.transform.DOMove(place, 2f).OnComplete(() =>
        {
            MainBall._trail.time = 0f;
            MainBall._active     = true;
            MainBall._trail.gameObject.SetActive(false);
        });
    }