private void Start() { /// Setting up the level var main = GameObject.Find("Main"); this.ms = main.GetComponent <TargetManagerBehaviour>(); var rb = main.GetComponent <ReferenceBuffer>(); this.gl = new GenerateLevel(this.ms, rb); this.player = this.gl.Player(new Vector3(20, 0, 10), true, true, true); GameObject floor = GameObject.CreatePrimitive(PrimitiveType.Plane); floor.transform.position = new Vector3(0, 0, 0); floor.transform.localScale = new Vector3(50, 50, 50); floor.GetComponent <Renderer>().material.color = Color.green; this.mainCamera = GameObject.Find("MainCamera"); CamHandling camHandling = this.mainCamera.GetComponent <CamHandling>(); camHandling.target = this.player.transform; ///--------------------------------------------------------------------------- this.positions = new Fix64Vector2[2][]; this.positions[0] = new Fix64Vector2[10]; this.positions[1] = new Fix64Vector2[10]; unitViss = new List <GameObject>(); projViss = new List <GameObject>(); for (int i = 0; i < 10; i++) { Vector3 pos = new Vector3(i * 2, 1, -10); this.positions[0][i] = pos.ToFixed2d(); GameObject vis = GameObject.CreatePrimitive(PrimitiveType.Cube); vis.GetComponent <Renderer>().material.color = Color.red; vis.transform.position = pos; Destroy(vis.GetComponent <Collider>()); unitViss.Add(vis); } for (int i = 0; i < 10; i++) { Vector3 pos = new Vector3(i * 2, 1, 10); this.positions[1][i] = pos.ToFixed2d(); GameObject vis = GameObject.CreatePrimitive(PrimitiveType.Cube); vis.GetComponent <Renderer>().material.color = Color.blue; vis.transform.position = pos; Destroy(vis.GetComponent <Collider>()); unitViss.Add(vis); } /// Setting up the Controll Sphere GameObject controlSphereRed = gl.GenerateTestEntity("team red", "Red Sphere", TargetType.BattleMoveSameDom, new Vector3(10, 4, -10)); GameObject controlSphereBlue = gl.GenerateTestEntity("team blue", "Blue Sphere", TargetType.BattleMoveSameDom, new Vector3(10, 4, 10)); this.redTB = controlSphereRed.GetComponent <TargetBehaviour>(); this.blueTB = controlSphereBlue.GetComponent <TargetBehaviour>(); this.redTB.AIAttachedEvent += () => Attached("red"); this.blueTB.AIAttachedEvent += () => Attached("blue"); ///------------------------------------------------------------------------ /// Starting the simulation this.battleSimulations = new GroupBattleSimulation(); this.battleSimulations.Start( new TeamBundle[] { new TeamBundle(this.RedTeamName, new AI1()), new TeamBundle(this.BlueTeamName, new AI1()) }, this.positions, new string[][] { new string[] { "fireball" }, new string[] { "fireball" } }); this.StartSimulation(); ///------------------------------------------------------------------------- }