// 2020.01.02 목요일 - 함수 추가 private IEnumerator LoadGames() { WaitForSeconds pointOne = new WaitForSeconds(.1f); while (!PlayerInfoController.Instance.bLoaded || !ColleagueController.Instance.bLoaded) { yield return(pointOne); } // 2020.01.02 목요일 - 코드 추가 if (mPlayer.GemID < 0) { mPlayer.GemID = UnityEngine.Random.Range(0, GemController.MAX_GEM_COUNT); } mGem.LoadGem(mPlayer.GemID, mPlayer.GemHP); PlayerInfoController.Instance.Load(mPlayer.PlayerLevels); ColleagueController.Instance.Load(mPlayer.ColleagueLevels); }