// 2020.01.02 목요일 - 함수 추가
    private IEnumerator LoadGames()
    {
        WaitForSeconds pointOne = new WaitForSeconds(.1f);

        while (!PlayerInfoController.Instance.bLoaded ||
               !ColleagueController.Instance.bLoaded)
        {
            yield return(pointOne);
        }
        // 2020.01.02 목요일 - 코드 추가
        if (mPlayer.GemID < 0)
        {
            mPlayer.GemID = UnityEngine.Random.Range(0, GemController.MAX_GEM_COUNT);
        }
        mGem.LoadGem(mPlayer.GemID, mPlayer.GemHP);
        PlayerInfoController.Instance.Load(mPlayer.PlayerLevels);
        ColleagueController.Instance.Load(mPlayer.ColleagueLevels);
    }