示例#1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.layer == 8) //p1
     {
         if (GameplayLogic.playerCollectedElements[0].Count < 4)
         {
             GameplayLogic.playerCollectedElements[0].Add(elementType);
             GameplayLogic.SpawnPiece(elementType);
             Destroy(gameObject);
         }
     }
     else if (other.gameObject.layer == 9) //p2
     {
         if (GameplayLogic.playerCollectedElements[1].Count < 4)
         {
             GameplayLogic.playerCollectedElements[1].Add(elementType);
             GameplayLogic.SpawnPiece(elementType);
             Destroy(gameObject);
         }
     }
 }