public void InputSettingsChanged() { if (_inputActions != null) { _inputActions.Destroy(); } _inputActions = GameplayInputActions.LoadInputSettings(); gameState.hud.InputSettingsChanged(_inputActions); }
public override void PreConstruct(object outer) { base.PreConstruct(outer); SetRemoteRole(ERemoteRole.AutonomousProxy); clWorld = (ClientWorld)world; Assert.IsNull(_localPlayer); _localPlayer = this; _gameState = null; GameManager.instance.SetScreenModeCursorLockState(); _inputActions = GameplayInputActions.LoadInputSettings(); }
public virtual void InputSettingsChanged(GameplayInputActions actions) { }
public override void Init() { debugActions = new GameplayInputActions(); debugActions.Gameplay.Restart.started += Restart; }