// ------------------- private UnityEngine.EventSystems.MoveDirection JustPressedDirectionKey() { bool keyLeft = ControlFreak2.CF2Input.GetKeyDown(KeyCode.LeftArrow), keyRight = ControlFreak2.CF2Input.GetKeyDown(KeyCode.RightArrow), keyUp = ControlFreak2.CF2Input.GetKeyDown(KeyCode.UpArrow), keyDown = ControlFreak2.CF2Input.GetKeyDown(KeyCode.DownArrow); GamepadManager g = GamepadManager.activeManager; if (g != null) { keyLeft |= (g.GetCombinedGamepad().leftStick.state.JustPressedDir4(Dir.L) || g.GetCombinedGamepad().dpad.state.JustPressedDir4(Dir.L)); keyRight |= (g.GetCombinedGamepad().leftStick.state.JustPressedDir4(Dir.R) || g.GetCombinedGamepad().dpad.state.JustPressedDir4(Dir.R)); keyUp |= (g.GetCombinedGamepad().leftStick.state.JustPressedDir4(Dir.U) || g.GetCombinedGamepad().dpad.state.JustPressedDir4(Dir.U)); keyDown |= (g.GetCombinedGamepad().leftStick.state.JustPressedDir4(Dir.D) || g.GetCombinedGamepad().dpad.state.JustPressedDir4(Dir.D)); } if (keyLeft && keyRight) { keyLeft = keyRight = false; } if (keyUp && keyDown) { keyUp = keyDown = false; } return( keyUp ? UnityEngine.EventSystems.MoveDirection.Up : keyDown?UnityEngine.EventSystems.MoveDirection.Down: keyLeft ? UnityEngine.EventSystems.MoveDirection.Left : keyRight ? UnityEngine.EventSystems.MoveDirection.Right : UnityEngine.EventSystems.MoveDirection.None); }
// --------------- protected bool SendMoveEventToSelectedObject() { GamepadManager g = GamepadManager.activeManager; if (g == null) { return(false); } JoystickState leftStick = g.GetCombinedGamepad().GetStick(GamepadManager.GamepadStick.LeftAnalog), dpad = g.GetCombinedGamepad().GetStick(GamepadManager.GamepadStick.Dpad); Dir dir = Dir.N; if (leftStick.JustReleasedDir4(Dir.N)) { dir = leftStick.GetDir4(); } else if (dpad.JustReleasedDir4(Dir.N)) { dir = dpad.GetDir4(); } Vector2 dirVec = CFUtils.DirToVector(dir, false); Vector2 keyboardVec = new Vector2( (ControlFreak2.CF2Input.GetKeyDown(KeyCode.RightArrow) ? 1.0f : ControlFreak2.CF2Input.GetKeyDown(KeyCode.LeftArrow) ? -1.0f : 0), (ControlFreak2.CF2Input.GetKeyDown(KeyCode.UpArrow) ? 1.0f : ControlFreak2.CF2Input.GetKeyDown(KeyCode.DownArrow) ? -1.0f : 0)); dirVec.x = CFUtils.ApplyDeltaInput(dirVec.x, keyboardVec.x); dirVec.y = CFUtils.ApplyDeltaInput(dirVec.y, keyboardVec.y); if (dirVec.sqrMagnitude < 0.00001f) { return(false); } var axisEventData = GetAxisEventData(dirVec.x, dirVec.y, 0.3f); ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler); if ((this.eventSystem.currentSelectedGameObject != null)) { this.eventSystem.firstSelectedGameObject = this.eventSystem.currentSelectedGameObject; } return(axisEventData.used); }
// ------------------ private bool JustPressedCancelButton() { if (ControlFreak2.CF2Input.GetKeyDown(KeyCode.Escape)) { return(true); } GamepadManager g = GamepadManager.activeManager; if ((g != null) && (g.GetCombinedGamepad().GetKeyDown(this.cancelGamepadButton) || g.GetCombinedGamepad().GetKeyDown(this.cancelGamepadButtonAlt))) { return(true); } return(false); }
// ------------------ private bool JustPressedSubmitButton() { if (UnityEngine.Input.GetKeyDown(KeyCode.Return)) { return(true); } GamepadManager g = GamepadManager.activeManager; if ((g != null) && (g.GetCombinedGamepad().GetKeyDown(this.submitGamepadButton) || g.GetCombinedGamepad().GetKeyDown(this.submitGamepadButtonAlt))) { return(true); } return(false); }