public void JoyPadDown(GamepadInputsEnum button) { controller.handleJoyPadDown(button); }
public void handleJoyPadUp(GamepadInputsEnum inputCode) { buttons |= (ushort)inputCode; //Console.WriteLine(buttons.ToString("x8")); }
public void JoyPadUp(GamepadInputsEnum button) => controller.handleJoyPadUp(button);
public void handleJoyPadDown(GamepadInputsEnum inputCode) { buttons &= (ushort)~(buttons & (ushort)inputCode); //Console.WriteLine(buttons.ToString("x8")); }