示例#1
0
    void Update()
    {
        Vector2 directionalInput = new Vector2(gamepadInput.GetLeftHorizontalValue(), 0);

        player.SetDirectionalInput(directionalInput);

        if (gamepadInput.IsJumpPressed())
        {
            player.OnJumpInputDown();
        }
        if (gamepadInput.IsJumpReleased())
        {
            player.OnJumpInputUp();
        }
    }