private void UpdateForGamepadManager() { _state = GamepadManager.Instance.GetAssignedGamepad(0); if (!_state.IsConnected()) { return; } float h = GamepadInput.GetAxis("Horizontal", _state.Type, _state.Id); float v = GamepadInput.GetAxis("Vertical", _state.Type, _state.Id); _player.SetMoveValue(h, v); if (GamepadInput.GetButtonDown("Fire1", _state.Type, _state.Id)) { _player.SetRunValue(true); } if (GamepadInput.GetButtonUp("Fire1", _state.Type, _state.Id)) { _player.SetRunValue(true); } switch (currentShootType) { case ShootType.WithButtons: if (GamepadInput.GetButtonDown("Fire4", _state.Type, _state.Id)) { _player.InitShootAttack(); } if (GamepadInput.GetButton("Fire4", _state.Type, _state.Id)) { _player.UpdateShootAttack(); } if (GamepadInput.GetButtonUp("Fire4", _state.Type, _state.Id)) { _player.FinalizeShootAttack(); } break; } }
private void UpdateForGamepadManager() { _state = GamepadManager.Instance.GetAssignedGamepad(0); if (!_state.IsConnected()) { return; } float h = GamepadInput.GetAxis("Horizontal", _state.Type, _state.Id); float v = GamepadInput.GetAxis("Vertical", _state.Type, _state.Id); _player.SetMoveValue(h, v); float lt = GamepadInput.GetAxis("LeftTrigger", _state.Type, _state.Id); if (lt > 0f && _prevLT == 0f) // LT Down { _player.SetRunValue(true); } else if (lt == 0f && _prevLT > 0f) // LT Up { _player.SetRunValue(false); } _prevLT = lt; switch (currentShootType) { case ShootType.WithTriggers: float rt = GamepadInput.GetAxis("RightTrigger", _state.Type, _state.Id); if (rt > 0f && _prevRT == 0f) // RT Down { _player.InstantShootAttack(); } else if (rt > 0f && _prevRT > 0f) // RT Stay { _player.InstantShootAttack(); } _prevRT = rt; if (GamepadInput.GetButtonDown("Fire6", _state.Type, _state.Id)) { _player.InitShootAttack(); } if (GamepadInput.GetButton("Fire6", _state.Type, _state.Id)) { _player.UpdateShootAttack(); } if (GamepadInput.GetButtonUp("Fire6", _state.Type, _state.Id)) { _player.FinalizeShootAttack(); } break; case ShootType.WithStick: float ah = GamepadInput.GetAxis("AltHorizontal", _state.Type, _state.Id); float av = GamepadInput.GetAxis("AltVertical", _state.Type, _state.Id); _player.InstantShootAttack(ah, av); break; } }