//ジャンプ void Start() { // コンポーネントの取得 controller = GetComponent <CharacterController>(); //コントローラ設定 switch (PlayerID) { case 1: playerNo = GamepadInput.GamePad.Index.One; break; case 2: playerNo = GamepadInput.GamePad.Index.Two; break; case 3: playerNo = GamepadInput.GamePad.Index.Three; break; case 4: playerNo = GamepadInput.GamePad.Index.Four; break; default: playerNo = GamepadInput.GamePad.Index.Any; break; } }
// Use this for initialization void Start() { //アニメーター取得 animator = this.GetComponent <Player>().animator; //コントローラ設定 PlayerID = this.gameObject.GetComponent <Player>().PlayerID; switch (PlayerID) { case 1: playerNo = GamepadInput.GamePad.Index.One; break; case 2: playerNo = GamepadInput.GamePad.Index.Two; break; case 3: playerNo = GamepadInput.GamePad.Index.Three; break; case 4: playerNo = GamepadInput.GamePad.Index.Four; break; default: playerNo = GamepadInput.GamePad.Index.Any; break; } }
// Use this for initialization void Start() { //Controller Setting playerNo = GamepadInput.GamePad.Index.Any; // _playButton.GetComponent <Image>().sprite = _playSprites[1]; sm = SoundManager.instance; }
public GamepadAxisControlSignal( GamepadInput.GamePad.Index gamepadIndex, GamepadInput.GamePad.Axis axis, Dimension dimension, float factor, bool circularBoundary = false) : base() { mGamepadIndex = gamepadIndex; mAxis = axis; mDimension = dimension; mFactor = factor; mCircularBoundary = circularBoundary; }
public void SetPlayerNO(int index) { playerNo = (GamepadInput.GamePad.Index)index; }