// Start is called before the first frame update void Start() { int count, wrong; float average, aveTime; count = Gamemanager.GetCount(); wrong = Gamemanager.GetWrong(); average = (count * 100.0f) / (count + wrong); aveTime = 20.0f / (wrong + count); scoreText[0].text = count.ToString(); scoreText[1].text = wrong.ToString(); scoreText[2].text = average.ToString("f1") + "%"; scoreText[3].text = "平均回答時間 : " + aveTime.ToString("f2") + "s"; }