void Update() { if (isStart) { manager.Buttondisable(); time += Time.deltaTime; if (fades < 1.0f && time >= 0.1f) { fades += 0.1f; fade.color = new Color(0, 0, 0, fades); time = 0; } else if (fades >= 1.0f) { if (check) { SceneManager.LoadScene("InGame"); } else { SceneManager.LoadScene("Ending"); } manager.GameStartdisable(); isStart = false; time = 0; } } }