public void ExitState(string nextState) { if (nextState == "continue") { pauseMenu.SetActive(false); gameController.currentState = Game_Controller.Game_State.Playing_State; gameController.ChangeState(); } else if (nextState == "quit") { pauseMenu.SetActive(false); gameController.currentState = Game_Controller.Game_State.End_State; gameController.ChangeState(); } }
public void ExitState() { //take to main menu gameController.currentState = Game_Controller.Game_State.Pause_State; gameController.ChangeState(); }
public void ExitState() { gameController.currentState = Game_Controller.Game_State.Pause_State; gameController.ChangeState(); }