/// <summary> /// Initialise the object class /// </summary> /// <param name="index"></param> /// <param name="map"></param> public ObjectLoaderInfo(int _index, TileMap _map, bool isWorldObject) { index = _index; map = _map; guid = System.Guid.NewGuid(); if (isWorldObject) { parentList = GameWorldController.CurrentObjectList(); } else { parentList = GameWorldController.instance.inventoryLoader; } }