void OnGUI() { //On button S press, the game data will be saved if (GUIKeyDown(KeyCode.S)) { //Sample JSON - to be deleted UserDTO user1 = new UserDTO("Test1", 2); UserDTO user2 = new UserDTO("Test2", 65); users.Add(user1); users.Add(user2); gameUtils.saveUsersDetails(users, scoreFileName); } }