void OnGUI()
    {
        //On button S press, the game data will be saved
        if (GUIKeyDown(KeyCode.S))
        {
            //Sample JSON - to be deleted
            UserDTO user1 = new UserDTO("Test1", 2);
            UserDTO user2 = new UserDTO("Test2", 65);
            users.Add(user1);
            users.Add(user2);

            gameUtils.saveUsersDetails(users, scoreFileName);
        }
    }