// Use this for initialization
    void Start()
    {
        GetComponent<Rigidbody>().mass = 0;
        GetComponent<Rigidbody>().useGravity = started;

        //Initialise game data
        gameUtils = new GameUtils();
        users = gameUtils.loadUsersDetails(scoreFileName);
        //gameUtils.startTimer(5000);
    }
    // Use this for initialization
    void Start()
    {
        GetComponent <Rigidbody>().mass       = 0;
        GetComponent <Rigidbody>().useGravity = started;

        //Initialise game data
        gameUtils = new GameUtils();
        users     = gameUtils.loadUsersDetails(scoreFileName);
        //gameUtils.startTimer(5000);
    }