// Use this for initialization void Start() { GetComponent<Rigidbody>().mass = 0; GetComponent<Rigidbody>().useGravity = started; //Initialise game data gameUtils = new GameUtils(); users = gameUtils.loadUsersDetails(scoreFileName); //gameUtils.startTimer(5000); }
// Use this for initialization void Start() { GetComponent <Rigidbody>().mass = 0; GetComponent <Rigidbody>().useGravity = started; //Initialise game data gameUtils = new GameUtils(); users = gameUtils.loadUsersDetails(scoreFileName); //gameUtils.startTimer(5000); }