void EvaluateWin() { //Debug.Break(); // stop script routines stoptime = Time.time; // calculate score prepareScore(); //show secret GameObject.Find("Secret").GetComponent <Secret> ().ShowSecret(); GameObject.Find("/Canvas").transform.GetChild(2).gameObject.SetActive(true); //add score GameUsersContainer GUListlocal = GameObject.Find("/Canvas").transform.GetChild(0).GetComponent <UserList> ().GUList; GameUser lastentry = GUListlocal.gameUserList [GUListlocal.gameUserList.Count - 1]; lastentry.score = Score; //save score to file GUListlocal.SaveXMLData(GameObject.Find("/Canvas").transform.GetChild(0).GetComponent <UserList> ().path); //sort //display highscore }
// Use this for initialization void Start() { userList = GameUsersContainer.ReadXMLData(".\\ScoreList.xml"); }
void Start() { //load previous gamers from file GUList = GameUsersContainer.ReadXMLData(path); }