private void FrameUpdate(int frameIndex) { if (Keyboard.current.digit0Key.wasPressedThisFrame) { ResetRound(); } playerService.EachFGChar((id, fgChar) => { fgChar.CalculateScreenOrientation(); }); uiService.SetTime(currRoundTime); if (currRoundTime < 0) { EndRound(); } currRoundTime -= gameTimeManager.Layer("gameTime"); }