示例#1
0
文件: Game.cs 项目: Eibis/Slimes
 internal void RegisterMove(GameTile.TileState moveType, int owner)
 {
     CurrentMoveAllowance[owner][moveType]--;
 }
示例#2
0
文件: Game.cs 项目: Eibis/Slimes
 internal bool HasStillMoves(GameTile.TileState moveType, int owner)
 {
     return(CurrentMoveAllowance[owner][moveType] > 0);
 }