Example #1
0
File: Game.cs Project: Eibis/Slimes
 internal void RegisterMove(GameTile.TileState moveType, int owner)
 {
     CurrentMoveAllowance[owner][moveType]--;
 }
Example #2
0
File: Game.cs Project: Eibis/Slimes
 internal bool HasStillMoves(GameTile.TileState moveType, int owner)
 {
     return(CurrentMoveAllowance[owner][moveType] > 0);
 }