private void refreshAllTexts() { Text[] allTexts = FindObjectsOfType <Text>(); if (testing) { Debug.Log(allTexts.Length + " texts loaded"); } foreach (var uiText in allTexts) { string key = uiText.text; if (key.StartsWith("&")) { string key_1 = key.Substring(1, key.Length - 1); string text = GameTexts.get(key_1, lang); uiText.text = text; } } }