public static bool LoadTraduction(SystemLanguage language) { if (_texts.ContainsKey(language)) { return(true); } _language = language; GameTexts newText = new GameTexts(); newText.Texts = StreamingAssetAccessor.FromJson <TradWrapper>("Json/" + language + ".json"); if (newText.Texts != null) { newText.Generate(); _texts.Add(language, newText); return(true); } else { return(false); } }