IEnumerator GameStart() { _game = new GameSystemController(); _game.Init(); _game.FocusPlayer(); _statemachine.Next(State.AllEvent); yield return(null); }
// Start is called before the first frame update private void Start() { gameSystem = FindObjectOfType <GameSystemController>(); }
private void Start() { rb = GetComponent <Rigidbody>(); gameSystem = FindObjectOfType <GameSystemController>(); anim_Controller = GetComponent <Animation_Controller>(); }