public void GetGathered() { if (itemType == ItemType.scoreTiny) { GameStats.AddScore(1, 5); } if (itemType == ItemType.scoreSmall) { GameStats.AddScore(1, 100); } else if (itemType == ItemType.scoreBig) { GameStats.AddScore(1, 2000); } else if (itemType == ItemType.darkSmall) { GameStats.AddScore(3, 2); } else if (itemType == ItemType.darkBig) { GameStats.AddScore(3, 100); } else if (itemType == ItemType.lightSmall) { GameStats.AddScore(4, 2); } else if (itemType == ItemType.lightBig) { GameStats.AddScore(4, 100); } this.alive = false; }
void Update() { Run(); if (health == 0) { gameStats.AddScore(scoreCount); Destroy(this.gameObject); } }
// Update is called once per frame void Update() { dist = Vector3.Distance(player.transform.position, transform.position); if (dist <= 10 && isAction == false) { isAction = true; Shoot(); } if (lives <= 0) { gameStats.AddScore(scoreCount); Destroy(this.gameObject); } Run(); }
private GroupOperationResult HandleGroupOperation(IStateOwner pOwner, Nomino activeItem) { if (activeItem.HandleBlockOperation(pOwner)) { return(GroupOperationResult.Operation_Success); } var fitresult = PlayField.CanFit(activeItem, activeItem.X, activeItem.Y + 1, false); if (fitresult == TetrisField.CanFitResultConstants.CanFit) { activeItem.SetY(pOwner, activeItem.Y + 1); } else if (fitresult == TetrisField.CanFitResultConstants.CantFit_Field) { if (GameOptions.MoveResetsSetTimer && (DateTime.Now - lastHorizontalMove).TotalMilliseconds > pOwner.Settings.std.LockTime) { var elapsed = pOwner.GetElapsedTime(); //any and all blockgroups in the field that are set not to allow input must have not moved in the last 750ms before we allow any groups to set. var allgroups = PlayField.GetActiveBlockGroups(); var Applicable = allgroups.All((f) => { return(!f.Controllable || (elapsed - f.LastFall).TotalMilliseconds > 750); }); Applicable = true; if (Applicable) { PlayField.SetGroupToField(activeItem); GameStats.AddScore(25 - activeItem.Y); if (activeItem.PlaceSound) { Sounds.PlaySound(pOwner.AudioThemeMan.BlockGroupPlace.Key, pOwner.Settings.std.EffectVolume); } return(GroupOperationResult.Operation_Success); } } } return(GroupOperationResult.Operation_Error); }
public override void HandleGameKey(IStateOwner pOwner, GameKeys g) { if (HandleBlockGroupKey(pOwner, g)) { return; } if (g == GameKeys.GameKey_RotateCW || g == GameKeys.GameKey_RotateCCW) { bool ccw = g == GameKeys.GameKey_RotateCCW; foreach (var activeitem in PlayField.BlockGroups) { if (!activeitem.Controllable) { continue; } if (PlayField.CanRotate(activeitem, ccw)) { PerformRotation(pOwner, activeitem, ccw); } else if (this.GameOptions.AllowWallKicks) { //we will add up to 3 and subtract up to 3 to the X coordinate. if any say we can rotate then we proceed with allowing the rotation. int[] checkoffsets = new int[] { 1, -1, 2, -2, 3, -3 }; int OriginalPos = activeitem.X; Boolean revertpos = true; foreach (int currentoffset in checkoffsets) { if (currentoffset == 0) { continue; } activeitem.X = OriginalPos + currentoffset; if (PlayField.CanRotate(activeitem, ccw)) { PerformRotation(pOwner, activeitem, ccw); revertpos = false; break; } } if (revertpos) { activeitem.X = OriginalPos; } } } } else if (g == GameKeys.GameKey_Down) { HandleActiveGroups(pOwner, true); } else if (g == GameKeys.GameKey_Drop) { //drop all active groups. Nomino FirstGroup = PlayField.BlockGroups.FirstOrDefault(); if (FirstGroup != null) { //store the block positions for each block in the nomino. foreach (var activeitem in PlayField.BlockGroups) { if (!activeitem.Controllable) { continue; } List <Tuple <BCPoint, NominoElement> > StartBlockPositions = new List <Tuple <BCPoint, NominoElement> >(); List <Tuple <BCPoint, NominoElement> > EndBlockPositions = new List <Tuple <BCPoint, NominoElement> >(); foreach (var element in activeitem) { StartBlockPositions.Add(new Tuple <BCPoint, NominoElement>(new BCPoint(activeitem.X + element.X, activeitem.Y + element.Y), element)); } int dropqty = 0; var ghosted = GetGhostDrop(pOwner, activeitem, out dropqty, 0); foreach (var element in ghosted) { EndBlockPositions.Add(new Tuple <BCPoint, NominoElement>(new BCPoint(ghosted.X + element.X, ghosted.Y + element.Y), element)); } GenerateDropParticles(StartBlockPositions, EndBlockPositions); activeitem.X = ghosted.X; activeitem.SetY(pOwner, ghosted.Y); PlayField.SetGroupToField(activeitem); PlayField.RemoveBlockGroup(activeitem); if (GameStats is TetrisStatistics ts) { GameStats.AddScore((dropqty * (5 + (ts.LineCount / 10)))); } } pOwner.Feedback(0.6f, 200); Sounds.PlaySound(pOwner.AudioThemeMan.BlockGroupPlace.Key, pOwner.Settings.std.EffectVolume); GameHandler.ProcessFieldChange(this, pOwner, FirstGroup); //ProcessFieldChangeWithScore(pOwner, FirstGroup); } } else if (g == GameKeys.GameKey_Right || g == GameKeys.GameKey_Left) { int XMove = g == GameKeys.GameKey_Right ? 1 : -1; foreach (var ActiveItem in PlayField.BlockGroups) { if (!ActiveItem.Controllable) { continue; } if (PlayField.CanFit(ActiveItem, ActiveItem.X + XMove, ActiveItem.Y, false) == TetrisField.CanFitResultConstants.CanFit) { lastHorizontalMove = DateTime.Now; ActiveItem.X += XMove; Sounds.PlaySound(pOwner.AudioThemeMan.BlockGroupMove.Key, pOwner.Settings.std.EffectVolume); pOwner.Feedback(0.1f, 50); } else { Sounds.PlaySound(pOwner.AudioThemeMan.BlockStopped.Key, pOwner.Settings.std.EffectVolume); pOwner.Feedback(0.4f, 75); } } } else if (g == GameKeys.GameKey_Pause) { if (g == GameKeys.GameKey_Pause) { pOwner.LastPausedTime = DateTime.Now; pOwner.CurrentState = new PauseGameState(pOwner, this); var playing = Sounds.GetPlayingMusic_Active(); playing?.Pause(); Sounds.PlaySound(pOwner.AudioThemeMan.Pause.Key, pOwner.Settings.std.EffectVolume); } //pOwner.CurrentState = new PauseGameState(this); } else if (g == GameKeys.GameKey_Hold) { if (HoldBlock != null && !BlockHold) { //if there is a holdblock, take it and put it into the gamefield and make the first active blockgroup the new holdblock, //then set BlockHold to block it from being used until the next Tetromino is spawned. Nomino FirstGroup = PlayField.BlockGroups.FirstOrDefault(); if (FirstGroup != null) { if (FirstGroup.Controllable) { PlayField.RemoveBlockGroup(FirstGroup); PlayField.AddBlockGroup(HoldBlock); //We probably should set the speed appropriately here for the level. As is it will retain the speed from whe nthe hold block was //held. PlayField.Theme.ApplyTheme(HoldBlock, GameHandler, PlayField, NominoTheme.ThemeApplicationReason.Normal); HoldBlock.X = (int)(((float)PlayField.ColCount / 2) - ((float)HoldBlock.GroupExtents.Width / 2)); HoldBlock.SetY(pOwner, 0); HoldBlock.HighestHeightValue = 0; //reset the highest height as well, so the falling animation doesn't goof HoldBlock = FirstGroup; Sounds.PlaySound(pOwner.AudioThemeMan.Hold.Key, pOwner.Settings.std.EffectVolume); pOwner.Feedback(0.9f, 40); BlockHold = true; } } } else if (!BlockHold) { Nomino FirstGroup = PlayField.BlockGroups.FirstOrDefault(); if (FirstGroup != null) { if (FirstGroup.Controllable) { PlayField.RemoveBlockGroup(FirstGroup); HoldBlock = FirstGroup; BlockHold = true; Sounds.PlaySound(pOwner.AudioThemeMan.Hold.Key, pOwner.Settings.std.EffectVolume); } } } } else if (g == GameKeys.GameKey_Debug1) { pOwner.CurrentState = new ShowHighScoresState(TetrisGame.ScoreMan["Standard"], pOwner.CurrentState); } else if (g == GameKeys.GameKey_Debug2) { OptionsMenuSettingsSelectorState OptionState = new OptionsMenuSettingsSelectorState(BackgroundDrawers.StandardImageBackgroundGDI.GetStandardBackgroundDrawer(), pOwner, pOwner.CurrentState); pOwner.CurrentState = OptionState; /*if (pOwner.CurrentState is StandardTetrisGameState) * { * ((StandardTetrisGameState) pOwner.CurrentState).GameStats.Score += 1000; * }*/ } else if (g == GameKeys.GameKey_Debug3) { int DesiredFontPixelHeight = (int)(pOwner.GameArea.Height * (23d / 644d)); Font standardFont = new Font(TetrisGame.RetroFont, DesiredFontPixelHeight, FontStyle.Bold, GraphicsUnit.Pixel); Font ItemFont = new Font(TetrisGame.RetroFont, (int)((float)DesiredFontPixelHeight * (3f / 4f)), FontStyle.Bold, GraphicsUnit.Pixel); //set state to a testing menu state. MenuState ms = new MenuState(BackgroundDrawers.StandardImageBackgroundGDI.GetStandardBackgroundDrawer()); ms.StateHeader = "This is a Menu"; ms.HeaderTypeface = standardFont.Name; ms.HeaderTypeSize = standardFont.Size; MenuStateTextMenuItem returnitem = new MenuStateTextMenuItem(); returnitem.FontFace = ItemFont.Name; returnitem.FontSize = ItemFont.Size; returnitem.Text = "Return"; returnitem.BackColor = Color.Transparent; returnitem.ForeColor = Color.DarkBlue; var OriginalState = pOwner.CurrentState; ms.MenuElements.Add(returnitem); var scaleitem = new MenuStateScaleMenuItem(pOwner); scaleitem.FontFace = ItemFont.Name; scaleitem.FontSize = ItemFont.Size; ms.MenuElements.Add(scaleitem); ms.MenuItemActivated += (obj, e) => { if (e.MenuElement == returnitem) { pOwner.CurrentState = OriginalState; } }; for (int i = 0; i < 8; i++) { MenuStateTextMenuItem mts = new MenuStateTextMenuItem(); mts.FontFace = ItemFont.Name; mts.FontSize = ItemFont.Size; mts.BackColor = Color.Transparent; mts.ForeColor = Color.Black; mts.Text = "Item " + i.ToString(); ms.MenuElements.Add(mts); } pOwner.CurrentState = ms; } else if (g == GameKeys.GameKey_Debug4) { if (pOwner is IGamePresenter gp) { var _Present = gp.GetPresenter(); if (_Present.ai == null) { _Present.ai = new StandardNominoAI(pOwner); } else { _Present.ai.AbortAI(); _Present.ai = null; } } } }