// Start is called before the first frame update void Start() { _gameStats = GameStats.Instance; _gameStats.OnChange += UpdateValues; //UpdateValues(); _gameStats.ChangeValue(StatType.Money, 1000); _gameStats.ChangeValue(StatType.GoodMultiplier, 1); _gameStats.ChangeValue(StatType.BadMultiplier, 1); _gameStats.ChangeValue(StatType.Time, 1000); _gameStats.ChangeValue(StatType.TimePerContract, 1); _gameStats.UpdateContract(5); }