示例#1
0
        private void Start()
        {
            _gameStateModel.SetStageNum(_stageObjects.Length);
            var stream = _gameStateModel.OnGameStateChanged
                         .TakeUntilDestroy(this)
                         .Publish()
                         .RefCount();

            stream.Where(s => s == GameState.OnPlay)
            .Subscribe(_ => CreateStage(_gameStateModel.GetStage()));

            stream.Where(s => s == GameState.Non)
            .Subscribe(_ => ReturnTitle());
        }