示例#1
0
        private void RecalculateRule()
        {
            Console.WriteLine("[DEBUG:MainController] RecalculateRule()");
            // Calculate Rule base on "IS" textbox
            List <Tuple <int, int> > res = _gameStateModel.FindAll("T_IS");

            // Only two combinations are allowed, i.e. Left & Right, Up & Down
            foreach (var tuple in res)
            {
                string left  = GetValue(tuple.Item1, tuple.Item2 - 1);
                string right = GetValue(tuple.Item1, tuple.Item2 + 1);
                string up    = GetValue(tuple.Item1 - 1, tuple.Item2);
                string down  = GetValue(tuple.Item1 + 1, tuple.Item2);


                Console.WriteLine(String.Format("[DEBUG:MainController] Locate IS: ({0}, {1})", tuple.Item1, tuple.Item2));

                if (_rulePrefix.Contains(left) && _ruleSuffix.Contains(right))
                {
                    Console.WriteLine(String.Format("[DEBUG:MainController] Added LR Rule: {0} IS {1}", left, right));
                    left = left.Replace("T_", "");
                    if (right == "T_WIN")
                    {
                        _rulesDict[left].CanWin = true;
                    }
                    if (right == "T_YOU")
                    {
                        _rulesDict[left].CanControl = true;
                    }
                    if (right == "T_KILL")
                    {
                        _rulesDict[left].CanKill = true;
                    }
                    if (right == "T_PUSH")
                    {
                        _rulesDict[left].CanPush = true;
                    }
                    if (right == "T_STOP")
                    {
                        _rulesDict[left].CanStop = true;
                    }
                }

                if (_rulePrefix.Contains(up) && _ruleSuffix.Contains(down))
                {
                    Console.WriteLine(String.Format("[DEBUG:MainController] Added UD Rule: {0} IS {1}", up, down));
                    up = up.Replace("T_", "");
                    if (down == "T_WIN")
                    {
                        _rulesDict[up].CanWin = true;
                    }
                    if (down == "T_YOU")
                    {
                        _rulesDict[up].CanControl = true;
                    }
                    if (down == "T_KILL")
                    {
                        _rulesDict[up].CanKill = true;
                    }
                    if (down == "T_PUSH")
                    {
                        _rulesDict[up].CanPush = true;
                    }
                    if (down == "T_STOP")
                    {
                        _rulesDict[up].CanStop = true;
                    }
                }
            }

            return;
        }