public void HandleData(byte[] data) { string datastr = System.Text.Encoding.ASCII.GetString(data).Trim('\0'); serializedGameState += datastr; if (gameState == null) { if (serializedGameState.EndsWith(MultiplayerDataSettings.endChar.ToString())) { gameState = GameStateLoader.Deserialize(serializedGameState.Replace("$", "")); } } else { overheardData += datastr; } }
public bool Execute(GameState gameState) { GameStateLoader.Deserialize(); return(true); }