public void HandleData(byte[] data)
        {
            string datastr = System.Text.Encoding.ASCII.GetString(data).Trim('\0');

            serializedGameState += datastr;
            if (gameState == null)
            {
                if (serializedGameState.EndsWith(MultiplayerDataSettings.endChar.ToString()))
                {
                    gameState = GameStateLoader.Deserialize(serializedGameState.Replace("$", ""));
                }
            }
            else
            {
                overheardData += datastr;
            }
        }
 public bool Execute(GameState gameState)
 {
     GameStateLoader.Deserialize();
     return(true);
 }