示例#1
0
    public void GameStartUp()
    {
        UICore = (GameObject.Instantiate(Resources.Load("Prefabs/GUI/UIRoot")) as GameObject).GetComponent<UICore>();
        GameState = new GameStateHandler();
        GameState.Initialize();

        PlayerInfo = new PlayerInfo();	
    }
示例#2
0
    public void GameStartUp()
    {
        ObjectPool = (GameObject.Instantiate(Resources.Load("Prefabs/System/GameObjectPool")) as GameObject).GetComponent <GameObjectPool>();
        IOManager  = (GameObject.Instantiate(Resources.Load("Prefabs/System/IOManager")) as GameObject).GetComponent <IOManager>();

        UICore    = (GameObject.Instantiate(Resources.Load("Prefabs/UI/UIRoot")) as GameObject).GetComponent <UICore>();
        GameState = new GameStateHandler();
        GameState.Initialize();

        PlayerInfo   = new PlayerInfo();
        EventManager = new EventManager();
    }
示例#3
0
    public void GameStartUp()
    {
		ObjectPool = (GameObject.Instantiate(Resources.Load("Prefabs/System/GameObjectPool")) as GameObject).GetComponent<GameObjectPool>();
		IOManager = (GameObject.Instantiate(Resources.Load("Prefabs/System/IOManager")) as GameObject).GetComponent<IOManager>();

        UICore = (GameObject.Instantiate(Resources.Load("Prefabs/UI/UIRoot")) as GameObject).GetComponent<UICore>();
        GameState = new GameStateHandler();
        GameState.Initialize();

        PlayerInfo = new PlayerInfo();	
		EventManager = new EventManager();
    }